One Million Coins Game Updates
Six Steam news posts landed between 16 and 20 October 2026. The latest numbered build in those posts is 1.2, on 19 October. A 20 October post added settings and did not call itself 1.3.
This summary uses all six full Steam announcements retrieved on 22 October 2026 with maxlength=0. The earlier truncated capture is superseded. Dates below are UTC publication dates; a news post is not proof of an installed Steam build ID.
News log
Dates are UTC dates of the post timestamps.
| Date | Title | What the text says |
|---|---|---|
| 2026-10-16 | Rebalancing Update v.1.1 | Chutes become a support branch. Old board stays open because some times may be unbeatable. Two boards. Players were chasing sub-10 minutes. |
| 2026-10-17 | Hoarders Update 1.1.1 | Lifetime banked-coins counter; Top 1,000 board with rounded scores and a 2.147 trillion limit. Unstuck returns you to the top and adds 60 seconds per use. |
| 2026-10-17 | Minor fixes | Main Menu after a finish keeps the save. Only New Game overwrites it. Two-handed grip and magnet behave more consistently on a floor above you. |
| 2026-10-19 | Update 1.2 | Stronger completion checks and a dedicated v1.2 board. First-run proficiency cap removed; shovel and pocket-bank skills changed. Existing saves keep their skill version. |
| 2026-10-19 | Main menu layout | Leaderboards closed by default and moved to a tab. The menu shows personal bests. Signed ShoXx. |
| 2026-10-20 | Additional settings | Optional live timer. Optional background play so alt-tab does not pause. More video settings. |
1.1 numbers from the full post
Version 1.1 capped each unlock at 3 proficiency points, removed several collected-coin gates, and stopped upgrades locking other paths. Chutes became a 25-point support lane. Maximum Flow speed for Shovel and Magnet rose from +20% to +30%; Shovel Heavy Strike base chance rose from 22% to 40%, with impact strength increased by 50%. Leg Day, Apparently was retired, and 15 ordinary achievements became eligible after Keep Playing.
Version 1.2 removed the first-run proficiency cap, buffed some shovel proficiencies, reworked some pocket-bank skills, and fixed two-handed-grip scaling under some conditions. It added a separate chute-volume slider, simplified tooltips, and fixed manual hopper interaction range. Existing saves retain purchases, progress, and skill version; a 1.1 route should not be labeled a tested 1.2 route.
Questions
Is there a 1.3?
Not in the news list checked on 22 October 2026. The newest post is the 20 October settings note.
Related
- Boards — How 1.1 and 1.2 split the clocks.
- Skill tree — Where Flow and Heavy Strike sit.
- File edits — The 1.2 post in plain language.
Sources
- Steam news — Six posts, 16–20 Oct 2026.
- Steam News API, full text — Complete 1.1 and 1.2 changelogs retrieved 2026-10-22.
Updated 2026-10-22.